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Interactivity without code!

Posted in Product/Technology Deep Dive • May-19-2009 at 01:22 PM PST • with 4 comments

Add animation, navigation and interactivity to your projects without writing code.

Developers are able to encapsulate pieces of interactivity into reusable Behaviors that can then be utilized within Expression Blend. A Behavior is added to an element through drag and drop then any attributes exposed by the developer can be edited directly in the Blend UI.

Watch as Arturo takes us on a whirlwind tour and  introduces us to the power of Behaviors in Expression Blend 3. He makes a series of objects interactive with physics and gravity before turning his hand to the casual games market, building a fun casual game called BeeHive without writing any code.


Expression Feature Series 1: Behaviors

If you would like a more thorough introduction to Behaviors please read, our previous post on this subject, “Expression Blend 3 Behaviors”.


Comments

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  1. June-10-2009 at 04:08 AM PST

    PERCHE' SE IO SCELGO LA LINGUA ITALIANA,...VOI SCRIVET6E IN INGLESE?

  2. May-29-2009 at 11:16 AM PST

    Andate avanti cosi. Bravi Bravi

  3. May-21-2009 at 02:23 AM PST

    I think that you should create a public WPF/Silverlight Behaviours Toolkit detached of the Silverlight Toolkit and WPF Toolkit :-) I would be happy to participe in it!!!

    This is a cool feature!!!!

  4. May-19-2009 at 06:15 PM PST

    This is a pretty cool post! Do you know what Behaviors will be included in Blend 3 RTM? Keep up the good work.